Real Gangster City Crime Car Simulator Game

Real Gangster City Crime Car Simulator Game

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Real Gangster City Crime Car Simulator GameAWATech · 0 plays
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What the publisher says about Real Gangster City Crime Car Simulator Game

If you like crime gaming - try to play our best action game: the mafia gangster simulator. The criminal world will always exist on the streets in the town. In this free game, you have to try to go adventure crime saga to the pinnacle of mafia city. The price of success in this gang world is very high, few can reach the top. Try your skills in an exciting 3D third-person shooter with RPG elements and plunge into the atmosphere of street gang wars in an open 3D world. You are waiting for adventure missions throughout the big city. A dangerous and fascinating world in which harsh laws apply will appear before you in all its glory. If you are ready to test yourself - then go ahead, show everyone who is a real gangster in the town, eliminate all fake competitors and call a big underground empire yourself.

Controls, as supplied: For fire use left mouse button for car move use right mouse button walk run jump use A D W Z Q key board buttons

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Real Gangster City Crime Car Simulator Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
AWATech
Added here
December 2019
Technology
HTML5
Platforms
Browser (desktop)
Classification
Action , Adventure , Driving
Download size
0 MB
Ad requests
0 (few)
Has a save
No
Built with
Unity 2019.4.3f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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