Princess Goldsword and The Land of Water

Princess Goldsword and The Land of Water

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Princess Goldsword and The Land of WaterGameMonetize partner studio · 0 plays
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What the publisher says about Princess Goldsword and The Land of Water

In a world of magic in a far away land, there is an island where Trinks lives a very friendly creature, Princess Goldsword. They have the loyalty of the courageous Princess. It protects from all dangers. But something terrible has happened! The monsters from the waters stole all the treasures of Trinks. And worse, stolen children also! The task is to help Princess Goldsword recover the stolen treasures while facing monsters, traps, and challenges of all sizes.

Controls, as supplied: C to Attack X to Jump

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Princess Goldsword and The Land of Water ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Clicker Games

Game details

Developer
GameMonetize partner studio
Added here
January 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Clicker
Download size
2.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
8
Sounds
10
Gamepad
No
Native resolution
1800×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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