Obby Papa Pizzas Escape

Obby Papa Pizzas Escape

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Obby Papa Pizzas EscapeGameMonetize partner studio · 0 plays
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What the publisher says about Obby Papa Pizzas Escape

In this adventure, Obby and Bacon are doing everything they can to survive and escape from the pizza place. Help Obby and Bacon escape from the pizza place with your friend. Be careful, as Chef Papa Pizza is very angry and wants to catch you. Watch out for the pizza maker—if they catch you, you cant escape and youll lose. Be very careful, as there are obstacles everywhere and the pizza maker is very angry. Bacon can defeat the pizza maker with his sword by throwing it at the pizza maker at the right time. Obby and Bacon need to collect all the pizzas and reach the red door to escape from the pizza maker

Controls, as supplied: You can move by pressing the WASD keys and Arrow Keys Playable on mobile Mobile controls are available Collect all the pizzas and reach the red door Press the P key to throw the sword

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Obby Papa Pizzas Escape ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
April 2020
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
0.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
Yes
Pixel art
Yes
Native resolution
320×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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