Noob vs Hacker - 2 Player

Noob vs Hacker - 2 Player

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Noob vs Hacker - 2 PlayerGameMonetize partner studio · 0 plays
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What the publisher says about Noob vs Hacker - 2 Player

Are you ready for the adventure of noob and hacker? They will go through a very dangerous road in their adventure and they have to be friends by force. you should imitate their friendship because they are actually enemies but they will pretend to be friends and become friends together to form a portal in the dangerous forest and escape. The hacker can carry the noob so the noob can reach anywhere. Thanks to the hacker, collect all the diamonds with your friend.

Controls, as supplied: Move to WASD Arrow Keys Double Jump available Mobile Touch Control The hacker can carry Noobu on his back Noob can collect all diamonds The hacker can only get the flint for the portal

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Noob vs Hacker - 2 Player ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
July 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure , Multiplayer
Download size
3.2 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
10
Sounds
1
Gamepad
Yes
Pixel art
Yes
Native resolution
427×240
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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