MeMe World

MeMe World

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

MeMe WorldGameMonetize partner studio · 0 plays
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What the publisher says about MeMe World

Join Troll on his wacky quest to solve all the trickiest riddles ever! His meme adventure is filled with dangers and troubles that you need to master your skills to outsmart the sneakiest bad guys, pass enraging obstacles and leave no mind-bending puzzles unsolved.Challenge your brain with this ultimate pranking adventure and become a brain teaser master. If you think you have what it takes give it a try. Your intelligence and your reflexes will be tested with the MOVE and JUMP gameplay while using your mind for insane puzzles.

Controls, as supplied: - Simple yet fun gameplay move left right and jump - Master your reflexes and skills to avoid wacky obstacles spike traps moving spikes and your lifelong enemies The Red Trolls - Dont misstep and fall into the abyss below - And most importantly

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about MeMe World ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
November 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle , Strategy
Download size
7.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
6
Gamepad
No
Native resolution
1920×1080
Languages to choose from
2
What it tells you to press
Push the box to the right twice, then jump on "?"
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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