Help sprunky

Help sprunky

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Help sprunkyEYESTORM · 0 plays
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What the publisher says about Help sprunky

Get ready for an exciting and challenging challenge! This puzzle game will test your wits and attentiveness as you help the characters complete levels with mazes, solve problems and collect important items. Simple controls, high difficulty: Easy to play: Tap and hold the characters head, then pull to move. When you release, the head automatically returns to its starting position, creating a simple but tricky control mechanism. Mazes and traps: Each level has a confusing maze with obstacles and traps through which you need to guide your character to collect the desired item.

Controls, as supplied: ap and hold the characters head with your finger on your phone or mouse on your PC Avoid the traps and collect the necessary item to complete the level

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Help sprunky ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
EYESTORM
Added here
June 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
.io , Puzzle
Download size
65.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.60f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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