Flippy Knife

Flippy Knife

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Flippy Knifewww.loko8.com · 0 plays
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What the publisher says about Flippy Knife

FLIPPY KNIFE - flip knives, toss axes and throw legendary swords! Become a master while building your own collection of knives! WHAT’S THE GAME ABOUT? Learn how to flip knives like a pro, to make a great combos and never miss! Become a true master of 7 different locations and get a great collection of famous knives, swords, axes and fantasy legends! WHO’S PLAYING? It’s a game for those who love knives and thrill! It’s a game for the strong and confident. Be on knife edge, take risks and hit the targets! Pick up a knife and stick it into the target! Do it in FLIPPY KNIFE hit on the subway or in a lineup for a game, in a coffee shop or park, at school or at work!

Controls, as supplied: FLIPPY KNIFE - flip knives toss axes and throw legendary swords Become a master while building your own collection of knives WHAT S THE GAME ABOUT Learn how to flip knives like a pro to make a great combos and never miss Become a true mast

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Flippy Knife ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
www.loko8.com
Added here
February 2020
Technology
HTML5
Platforms
Browser (desktop)
Classification
Arcade
Download size
0 MB
Ad requests
1 (few)
Has a save
No
Built with
Unity 2018.2.0b9
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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