How was it?
What the publisher says about Fireman Frenzy
The frenzied fireman grabbed the firehose and ripped the hydrant right out of the ground and proceeded to put a fire out! How he can do that nobody knows. Now that he is highly mobile he's on the move to put out fires everywhere. The problem is the hydrant he carries is awful heavy so his aim is off and quite shaky. Help him put out all of the fires on each level by shooting each fire with a powerful blast from his hose. The blast packs a wallop and can ricochet off objects to put out fires, but be careful as a bad ricochet can easily knock the fireman out.
Controls, as supplied: Hold down the left mouse button or your finger on touch devices and move to aim Release to shoot a blast of water out of the firehose The longer you hold the aim in one spot before firing the steadier the fireman becomes up to a point
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Fireman Frenzy ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Shooting Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- July 2019
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Shooting
- Download size
- 1.3 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 45
- Sounds
- 9
- Gamepad
- No
- Native resolution
- 1280×720
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








