Doroppuboru 13

Doroppuboru 13

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Doroppuboru 13GameMonetize partner studio · 0 plays
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What the publisher says about Doroppuboru 13

Doroppuboru 13 is a casual web-based puzzle game that involves falling objects, often in the form of balls or blocks, which the player needs to manage by positioning them correctly. The objective is typically to prevent the screen from filling up with objects by either clearing them or organizing them in specific patterns, similar to the mechanics of popular falling-block games like Tetris. As the game progresses, the difficulty increases, with faster speeds and more challenging patterns to manage. The game tests players’ quick thinking, reaction times, and ability to think ahead. With simple controls and an addictive gameplay loop,

Controls, as supplied: Keyboard Controls Arrow Keys Left Arrow Move the falling object ball to the left Right Arrow Move the falling object ball to the right Down Arrow Accelerate the falling speed of the object Quick drop Up Arrow Rotate or flip the object if rotati

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Doroppuboru 13 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Sports Games

Game details

Developer
GameMonetize partner studio
Added here
July 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Sports
Download size
5.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 2
Sounds
16
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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