Crystal Crush

Crystal Crush

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Crystal CrushGameMonetize partner studio · 0 plays
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What the publisher says about Crystal Crush

Match the crystal blocks and help bunny to win the game. Bunny has to win the game as directed by his friend. Players must be helped to match the blocks and score as much as you can to win the game. You’ll get help from special tools to finish the game quickly. If you like genres such as puzzle games, tile matching games or just want to have a good time then this game is for you. Features of this game: High Quality graphics will leave only positive feedback Game size is minimal (but not compromised the graphics) and it is good for your device health Super simple controls make it easy to start playing Interesting quests.

Controls, as supplied: How to play Android Use On-Screen touch PC Use Mouse Left Click to match the blocks

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Crystal Crush ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
July 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
33.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
18
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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