Crazy Supercars Racing Stunts

Crazy Supercars Racing Stunts

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Crazy Supercars Racing StuntsGameMonetize partner studio · 0 plays
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What the publisher says about Crazy Supercars Racing Stunts

Experience the life of a cabby in our newest taxi simulator game. Complete various driving goals as a taxi or private cabby and pick your favorite car from a choice of over 30 incredible vehicles, with even more new cars being included weekly. Navigate around huge cities like New York, Miami, Rome, or Los Angeles and also change your driving design to various kinds of customers - some remain in a rush and also uncommitted if you run a traffic signal. In contrast, others are frightened of hazardous driving. We take taxi simulation games to a new level with VIP customers, undecided customers, and numerous types of everyday and lifetime landmarks. Start your taxi driving profession with regular cars and function your method up to SUVs, luxury cars, cars, and supercars. Acquire much better cars to be able to grab VIP clients and to earn more for every goal. Each vehicle you acquire can be played both in the taxi as well as exclusive taxi mode.

Controls, as supplied: WASD - DRIVE YOUR SUPERCAR

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Crazy Supercars Racing Stunts ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
GameMonetize partner studio
Added here
May 2020
Technology
HTML5 (WebGL)
Platforms
Browser (desktop)
Classification
3D , Driving
Download size
69.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2020.3.5f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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