About Ultimate Flying Car
The flying car has been about five years away since 1917, when Glenn Curtiss wheeled one into a New York exhibition hall. Every decade since has produced another prototype, another magazine cover and another company that ran out of money. Ultimate Flying Car takes about three seconds: you hold W, you hit a ramp, two wings unfold out of the bodywork, and the physics of the whole thing quietly changes underneath you.
That last part is not a metaphor. Pull the game's Unity bundle apart and you find two separate vehicle controllers in the same build: BoneCracker's Realistic Car Controller V3.2 — gearbox, clutch, ABS, traction control, skidmarks, NOS — for anything that happens on tarmac, and Unity's own AeroplaneController from the Standard Assets, wind noise and control-surface animation included, for anything above it. The car does not learn to fly. It is swapped for an aeroplane and swapped back.
Around that trick sits more game than the thumbnail suggests. The free-drive world comes in two signposted halves, Ultimate City and a Theme Park, with AI traffic running through twelve sets of working lights, a coastline, a port, a baseball stadium, a football pitch and a fairground you can drive straight into. Scattered through it are 96 diamonds, 14 breakable crates, four teleport portals and 33 launch ramps. The other mode is a career: 15 numbered levels raced across six circuits, two laps each, four cars on the grid. Both take a second player on the same keyboard, which is the entire reason this studio exists.
It was published on 26 May 2022 by RHM Interactive OÜ, the Estonian company behind the twoplayergames.org portal, and last updated in November 2024. It sits at 9.1 out of 10 on CrazyGames and 4.2 out of 5 from 2,080 votes on SilverGames, and Y8 alone counts more than 476,000 plays.
The flying car is the oldest broken promise in motoring
Ultimate Flying Car is a fantasy with an unusually well-documented history of failure behind it.
1917 — the Curtiss Autoplane. Glenn Curtiss showed a three-seat car with a detachable triplane wing at the Pan-American Aeronautic Exposition in New York that February. It is counted as the first serious roadable aircraft, it made short hops, and it never achieved sustained flight; when the United States entered the war in April, development stopped.
1947 — the ConVAirCar. Convair, the firm that would build the B-36 bomber, bolted a detachable wing-and-engine unit to a fibreglass two-door. The Model 118 first flew on 15 November 1947 and crash-landed at Chula Vista three days later, out of fuel. The reason is the whole problem in one sentence: the pilot had checked the car's fuel gauge before taking off, not the aircraft's. He walked away; the prototype did not. A second machine flew in January 1948 and the programme was cancelled.
1949 to 1956 — the Aerocar. Moulton "Molt" Taylor's Aerocar is the one that actually worked. It first flew publicly at Longview, Washington, on 8 December 1949, and in December 1956 it was certified airworthy by the Civil Aeronautics Administration — the FAA did not exist yet, it was created in 1958. Getting there took roughly eight years, about $750,000 and some 700 hours of flight testing. Six were built. And the way Taylor solved the problem tells you why nobody has solved it since: the wings and tail detached and folded into a trailer that the car towed behind it. That is not a flying car. It is an aeroplane that comes apart.
The conflict is physical, not technical. A car is asked to be heavy — mass, stiffness and a structure that folds in a controlled way are what let you survive an impact. An aircraft is asked for the opposite, because every kilogram has to be held up by wing and engine for the whole flight. Add a wingspan that has to fit in a traffic lane and two powertrains that take turns being dead weight, and the idea collapses. Today's eVTOL air taxis dodge the argument by giving up on the road: EHang's EH216-S took the world's first eVTOL type certificate from China's civil aviation authority in October 2023, and it is an aircraft, full stop.
Which is what makes the game's solution honest. It does not pretend to have unified the two sets of physics. It keeps a car and an aeroplane in the same file and hands you whichever one the situation calls for.
What is actually in the file: six cars, six tracks, ninety-six diamonds
Portals list this game with two lines of copy and no numbers. The numbers are all inside the download.
| Playable cars | 6 — two free, four bought |
| Their names in the build | BmwM5, BmwZ4, ClassicCar, mustang, porsche, Supercar |
| Prices | 0 · 0 · 1,200 · 4,450 · 10,000 · 10,950 |
| Race circuits · levels | 6 · 15 |
| Grid | 4 cars, 2 laps, 8 rival models |
| Diamonds · crates · ramps · portals | 96 · 14 · 33 · 4 |
| Traffic | 612 AI waypoints, 21 spawn points, 12 lights |
The fairground is the part people find by accident: a Ferris wheel, a claw ride, a wave swinger, a cannon and two hot-air balloons your car can ride. The code names them in Turkish — donmeDolap, lunapark, elmas for the diamonds, seyirci for the crowds — a small clue about who built it, even though the company is registered in Estonia.
Two players, one keyboard — and why that is the whole point of this studio
RHM Interactive OÜ is not a racing-game specialist. It is the company behind Two Player Games, a portal it describes as "an Estonian startup web portal initiative of RHM Interactive OÜ established in 2008", built to collect games two people can play at once in a browser. That focus shows up everywhere here: the split screen gives each player a full Realistic Car Controller dashboard with its own speedometer, gear indicator and NOS gauge, and the control scheme keeps two sets of hands apart — WASD plus Shift, Space, T and R on the left, arrows plus M, K, L and U on the right. It also explains the race format: two laps and four cars is the length of a race a second person will sit through while you both restart it for the fifth time.
Playing Ultimate Flying Car unblocked at school
There is nothing to install and no account to make. The whole game is one WebGL page, so on a locked-down school Chromebook it behaves like any other website: it either loads or the network blocks the domain, with no plugin in between to fail. Press play at the top and the city loads around you.
Two honest caveats. It is keyboard-only and desktop-only, so a phone or tablet is out. And the first load moves a lot of data — on a school connection that means a long wait on the loading bar. After that it is cached.
More games by RHM Interactive
The studio has a whole line of these city-driving games, built on the same Realistic Car Controller foundation and all playable two-up. The game's own More Games panel points at several, and these are the ones we host: Grand City Missions for mission-based driving, City Minibus Driver for something slower and stranger, Grand Cyber City for the science-fiction version with bikes and rockets, and Night City Racing for street racing after dark.
If it is the flying you came for rather than the studio, try Flying Cars Era or Cyber Truck Drive Simulator. Everything else is in the driving category.
How to play Ultimate Flying Car
- Pick a mode, then a car. The menu splits into free drive and racing, each with a one-player and a two-player button. Two of the six cars are already yours; the rest carry price tags.
- Drive first. On the ground it is a normal arcade car: W to accelerate, A and D to steer, S to brake and reverse, Space for the handbrake, Shift for NOS. Player 2 uses the arrow keys with M for nitro and K for the handbrake.
- Get airborne. Aim at one of the ramps with the throttle pinned and the wings deploy automatically. When your dashboard shows the prompt
Press "E" to fly, that key lifts you off without a ramp. - Steer in the air. The same keys become pitch and roll: nose down for speed, nose up to stretch the glide.
- Land, collect, spend. Diamonds and race prizes both feed the garage, and the garage is where the other four cars are.
Five things the store page will not tell you:
- The prize ladder is brutally back-loaded. Read out of the build, Level 1 pays 200 and Level 14 pays 12,000, with 1,500 at Level 6 and 6,000 at Level 13. Grinding an early level for cash is a waste of an afternoon; one clean run late on beats the first nine rounds combined.
- The locked cars cost 1,200, 4,450, 10,000 and 10,950. Set against that ladder, the top of the range is a long way off.
- Bonus rings multiply diamonds, not points. Six blue rings, three yellow and two red, each triggering a
2 x,3 xor4 x Diamond Pointbanner. If you are saving for a car, the rings are worth more than the diamonds themselves. - R and U are the most important keys in the game. Landing a winged saloon on a rooftop goes wrong constantly, and that key rights you where you stand instead of sending you back to the spawn point.
- Races are short and crowded. Two laps, four cars, 69 checkpoints across the six tracks. There is no room to recover from a bad first corner.
Controls
| W A S D | Player 1 drives — throttle, steering, brake and reverse |
|---|---|
| Arrow keys | Player 2 drives, on the same keyboard, in split screen |
| E | Take off. The dashboard prints the prompt Press "E" to fly when your car is in position to leave the ground |
| Shift / M | NOS for player 1 / player 2 — the gauge refills, so it is a resource, not a button to hold |
| Space / K | Handbrake |
| T / L | Look back |
| R / U | Flip the car back onto its wheels after a landing that went wrong |
| Ramps | Thirty-three launch ramps are built into the free-drive map; hit one fast enough and the wings open on their own |
Features
- Six flying cars, two unlocked from the start and four bought with race winnings and diamonds
- A free-drive world split into two signposted zones, Ultimate City and the Theme Park, with live traffic, working traffic lights and a coastline
- 96 diamonds hidden across that world, plus 14 breakable crates and bonus rings worth 2x, 3x and 4x diamond points
- A career of 15 numbered levels raced on six separate circuits, two laps each, four cars on the grid
- Prize money that climbs from 200 for Level 1 to 12,000 for Level 14
- Two-player split screen on a single keyboard in both modes — the studio's speciality
- [object Object]
Game details
- Developer
- RHM Interactive
- Release date
- May 2022
- Last updated
- November 14, 2024
- Added here
- March 2023
- Technology
- HTML5 (Unity 2021 WebGL, 3D)
- Platforms
- Browser (desktop), Chromebook
- Classification
- Driving , Multiplayer
FAQ
How do you fly in Ultimate Flying Car?
Two ways. Build up speed and hit one of the launch ramps and the wings unfold on their own, after which the arrow or WASD keys steer you through the air. The game also prints a prompt on your dashboard that reads Press "E" to fly when the car is in position to take off under its own power.
How many cars are in Ultimate Flying Car?
Six. Two of them are unlocked from the first race and the remaining four have to be bought with money won in races and with diamonds collected in the free-drive world. Inside the game files they are called BmwM5, BmwZ4, ClassicCar, mustang, porsche and Supercar.
Who made Ultimate Flying Car?
RHM Interactive OÜ, an Estonian company founded in 2008 that also runs the Two Player Games portal. It was published on 26 May 2022 and last updated on 14 November 2024. The game is built in Unity 2021 and runs as WebGL in the browser.
Is Ultimate Flying Car two player?
Yes. Both the free-drive mode and the racing career can be played by two people on one keyboard in split screen. Player 1 uses WASD with Shift for nitro, and player 2 uses the arrow keys with M for nitro.
How many levels and tracks does Ultimate Flying Car have?
The level select screen holds 15 numbered levels, and they are raced across six separate circuits. Each race is two laps against three computer drivers, so you are always fighting for a position out of four.
Is there an Ultimate Flying Car 2?
Yes. RHM Interactive released a sequel in 2024 with reworked car physics, more explosive props and a teleport mechanic. This page is the original 2022 game, which is the one most people mean when they search for the title.
Can I play Ultimate Flying Car on a phone?
Not really. It is a desktop, keyboard-only game — the GameMonetize feed marks it as not mobile ready and CrazyGames lists it as desktop-only. It works on a laptop or a school Chromebook, but there are no touch controls.
Have flying cars ever actually existed?
A handful have flown. Glenn Curtiss showed the Autoplane in New York in February 1917 and it managed short hops but never real flight; Convair's ConVAirCar flew in November 1947 and crashed three days later; and Moulton Taylor's Aerocar was certified airworthy by the Civil Aeronautics Administration in December 1956, with six built. None was ever sold in numbers.






