Christmas Gift Jump

Christmas Gift Jump

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Christmas Gift JumpGameMonetize partner studio · 0 plays
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What the publisher says about Christmas Gift Jump

Christmas Gift Jumpis a fun and festive arcade game designed to bring holiday cheer! Help Santa collect gifts by jumping from platform to platform, avoiding obstacles, and reaching the highest score possible. With vibrant Christmas-themed graphics, cheerful music, and intuitive controls, this game is perfect for players of all ages. Challenge yourself or compete with friends to see who can climb the highest and collect the most gifts this holiday season. Get into the Christmas spirit and enjoy hours of entertainment with Christmas Gift Jump!

Controls, as supplied: Desktop Click on the screen to make the character jump Time your clicks carefully to land on the platforms and avoid falling Collect gifts along the way to score points and watch out for obstacles Mobile Devices Tap on the screen to make the characte

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Christmas Gift Jump ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
April 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Clicker
Download size
2.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
60
Sounds
3
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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