Santas Gift Haul

Santas Gift Haul

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Santas Gift HaulGameMonetize partner studio · 0 plays
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What the publisher says about Santas Gift Haul

Help Santa gather gifts and spread joy! Play Santas Gift Haul for festive fun now! Dive into the Festive Fun with Santas Gift Haul. Experience the magic of Christmas in Santas Gift Haul, where joy, adventure, and holiday cheer come together. Perfect for players of all ages, this enchanting game lets you join Santa as he embarks on a gift collecting journey to ensure every child has a magical Christmas. If youre looking to celebrate the holidays with a touch of fun, strategy, and cheer, look no further than Santas Gift Haul.

Controls, as supplied: Desktop Using a Mouse Use the mouse left button to control gifts in the game Mobile Devices Touch Controls Tap on the screen to control gifts in the game

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Santas Gift Haul ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
October 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Clicker
Download size
1.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
4
Gamepad
No
Pixel art
Yes
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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