Candy Quest

Candy Quest

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Candy QuestGameMonetize partner studio · 0 plays
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What the publisher says about Candy Quest

Candy Quest: A Sweet Puzzle Adventure! Candy Quest is an exciting and addictive logic-based puzzle game that will challenge your thinking while delivering endless fun. With vibrant visuals, engaging gameplay, and strategic challenges, it keeps players entertained for hours. Your mission is simple but requires skill and planning: collect the required number of blocks in each level, ranging from two to four different types. But don’t be fooled by its simplicity—each level comes with a limited number of moves, making every decision crucial. Unlike many puzzle games, Candy Quest gives you unlimited access to powerful boosters, ensuring a thrill

Controls, as supplied: PC controls Mouse Touch Control works on all browsers and all mobile devices

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Candy Quest ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
August 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
1.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 2
Sounds
6
Gamepad
No
Native resolution
480×854
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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