Alex and Steve Adventures Saves

Alex and Steve Adventures Saves

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Alex and Steve Adventures SavesGameMonetize partner studio · 0 plays
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What the publisher says about Alex and Steve Adventures Saves

Are you ready for the adventure of Steve and Alex? In this adventure, you need to help them. Alex needs to escape from prison, and Steve must help him. They must find the key and rescue Alex from the prison. After breaking out, you need to collect all the portal pieces to form the portal. Steve and Alex need to create the portal and teleport to the mine. To escape from the mine, they must avoid the monsters and reach the portal. Be careful, there are spikes and monsters everywhere. Watch out for cunning foxes, as they can take the key. In this two-player game, work together with your friend as a team and reach the portal together.

Controls, as supplied: Move to WASD Arrow Keys Double Jump available Mobile Touch Control

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Alex and Steve Adventures Saves ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
Yes
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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