How was it?
What the publisher says about Stunt Car Race
Enjoy driving on roads full of obstacles, challenging tracks for a long time! Jump in your car with Stunt Car Race, hit the gas! Stunt Car Race is the most enjoyable car game to play with its 3D appearance. In the game, where you will collect gold coins by passing through obstacles, the following sections will be more difficult. By accumulating gold coins, you can change the appearance of your car and make it stronger and faster. You have to stay balanced on the ramps. You should not get stuck on swinging obstacles. Checkpoints will be of great advantage to you. When you lose your balance in the game, you start at the Checkpoints instead of going back to the beginning. With the nitro feature, you can increase your speed instantly. If you are a speed enthusiast, this game is for you. Get in your car and enjoy the competition. Have fun!
Controls, as supplied: It is played with the Arrow Keys on your keyboard Next UP ARROW Back DOWN ARROW To restore balance you can use the RIGHT and LEFT ARROW keys
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Stunt Car Race ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Driving Games
Game details
- Developer
- Stunt Car Race
- Added here
- December 2019
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop)
- Download size
- 97.6 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2020.3.22f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








