Sky Driver Car Stunt

Sky Driver Car Stunt

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Sky Driver Car StuntGaming Hub · 0 plays
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What the publisher says about Sky Driver Car Stunt

In this GT Sky Racer game you will experience the real thrill of car driving in the sky on the impossible tracks which is full of astonishing stunts and you have to drive cars through crazy heights and grand paths. Be a furious driver while driving fast cars through tunnels and perform high jumps to clear the level. Increase your driving ranks with the longest and fastest jumps. Your cars will automatically swapped when you are in air so you will enjoy all random cars and trucks. Get ready for the super mega ramp drive! GT Sky Racer Drive Features: 1. Crazy super stunt cars. 2. Amazing 3D Auto graphics. 3. Smooth controls and addictive game play. 4. Stunning visuals with highly-detailed environment. 5. Heavy Duty Trucks and SUV.

Controls, as supplied: keyboard control

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Sky Driver Car Stunt ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
Gaming Hub
Added here
December 2020
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Driving
Download size
72.4 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2021.1.4f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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