Skibidi Toilet Soccer Head

Skibidi Toilet Soccer Head

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Skibidi Toilet Soccer HeadGameMonetize partner studio · 0 plays
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What the publisher says about Skibidi Toilet Soccer Head

Skibidi Toilet Soccer Head is a captivating new gaming experience that combines the dynamism of head soccer with the comedic charm of Skibidi. The character Skibidi, known for his quirky dancing style, brings an unexpected twist to traditional head soccer. Dressed in his distinctive toilet outfit, he uses his head to skillfully control, pass, and shoot the soccer ball, all while performing his iconic dance moves. The primary antagonist is the quick-witted Cameraman, who must skillfully keep up with Skibidis chaotic antics to hit the ball and prevent Skibidi from scoring. If the Cameraman fails to intercept the ball, Skibidi wins the round

Controls, as supplied: For pc use AROOW to control left and right and SPACE to jump and for mobile use the button from screen

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Skibidi Toilet Soccer Head ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
August 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Soccer
Download size
11.5 MB
Ad requests
4 (some)
Has a save
Yes
Built with
Unity 2022.3.4f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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