Rally Race Pro 3.0 Car Racing

Rally Race Pro 3.0 Car Racing

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Rally Race Pro 3.0 Car RacingTerafort Pvt · 0 plays
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What the publisher says about Rally Race Pro 3.0 Car Racing

Experience intense rally racing action in this realistic car driving simulator. Race across rugged hill roads, sharp turns, and challenging terrains while mastering drifting, braking, and precision driving. Tune your suspension, improve lap times, and climb the leaderboard in immersive offline rally races. Enjoy dynamic weather, realistic physics, detailed cars, and exciting driving challenges designed for fans of rally racing and car simulation games.

Controls, as supplied: Keyboard Controls bull W Up Arrow ndash Accelerate bull S Down Arrow ndash Brake Reverse bull A Left Arrow ndash Steer Left bull D Right Arrow ndash Steer Right bull Spacebar ndash Handbrake Drift bull C ndash Change Ca

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Rally Race Pro 3.0 Car Racing ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
Terafort Pvt
Added here
March 2026
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Driving
Download size
85 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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