Home Rush Draw to Home

Home Rush Draw to Home

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Home Rush Draw to HomeGameMonetize partner studio · 0 plays
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What the publisher says about Home Rush Draw to Home

Home Rush: Draw to Home is a relaxing rescue game that helps buddies return home safely. Your mission is to draw a path from the house to the buddies location so that their parents can pick them up. There will be numerous challenges with increasing difficulty levels: deep holes, fierce animals, Blue Monster, Grimace, BanBam, and more. You must overcome all levels and demonstrate your skills to conquer the challenges.

Controls, as supplied: Draw a straight path from the parents house to the buddies Avoid letting two people collide with each other Be careful of aggressive dogs holes or other dangerous obstacles Collect coins while rescuing the buddies Ensure everyone returns home safely

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Home Rush Draw to Home ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
December 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
3.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
120
Sounds
17
Gamepad
No
Native resolution
1440×2560
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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