How was it?
What the publisher says about Glass Challenge Squid Game
The most addictive stack fall game with optimised performance for all devices! Glass Challenge Squid Game is a super fun and addictive one touch casual game. Press and hold on the screen and let the ball go down without touching the obstacles! Hold as long as possible to make combo and break the black blocks. Let the ball fall down from the helix stacks. Glass Challenge Squid Game is a 3d arcade game where players smash, bump and bounce through revolving helix platforms to reach the end. Glass Challenge Squid Game where players smash, bump and bounce through revolving helix platforms to reach the end. How to Play - Just hold your finger to increase the rate of ball fall. - Don't break or touch the black stacks. - When Tapping Action Continuously Happen The Stack Ball Change Into The Fire Ball. - Help your ball to reach the bottom of the tower.
Controls, as supplied: Use mouse to play
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Glass Challenge Squid Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- DefaultCompanya1
- Added here
- April 2021
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 9.3 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2020.3.19f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








