Get Off My Farm!

Get Off My Farm!

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Get Off My Farm!GameMonetize partner studio · 0 plays
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What the publisher says about Get Off My Farm!

Protect your farm from relentless waves of mutant pests in this action-packed defense shooter! Your quiet farmland is swarmed by strange and dangerous creatures, and only your guns and quick reflexes can keep them away from your crops. Blast through incoming enemies and pick up temporary power-ups along the way — rapid-fire shots, explosive ammo, health refills, or extra energy for your electric fence. Survive enough waves and the stage ends, giving you a choice of random upgrades: unlock new weapons, call in a crop duster airstrike, slow down enemy hordes, attract power-ups with a magnet, and more.

Controls, as supplied: Mobile Touch Swipe the screen Keyboard Arrows WASD and Space

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Get Off My Farm! ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
GameMonetize partner studio
Added here
June 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting
Download size
22.8 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2021.3.30f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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