Formula Car Circuit Racing

Formula Car Circuit Racing

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Formula Car Circuit RacingHorizon Games · 0 plays
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What the publisher says about Formula Car Circuit Racing

Experience the thrill of high-speed motorsport in Formula Car Real Racing! Jump behind the wheel of powerful formula racing cars and compete against skilled rivals on stunning race tracks. Push your driving skills to the limit as you overtake opponents, master sharp turns, and race for the championship title. Enjoy realistic racing action, smooth controls, dynamic environments, and intense competition across multiple challenging circuits. Upgrade your racing skills, chase the fastest lap times, and prove that you have what it takes to become the ultimate formula racing champion.

Controls, as supplied: W up arrow key accelerate A left arrow key turn left D right arrow key turn right S down arrow key brake B look back C change camera view Mouse Click To Interact

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Formula Car Circuit Racing ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
Horizon Games
Added here
May 2026
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Driving
Download size
40.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.62f2
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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