Family Dash

Family Dash

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Family DashWS · 0 plays
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What the publisher says about Family Dash

Run together and build a brighter future in Family Dash! Guide two parents sprinting side by side as they collect money along their paths. The parent holding the baby gathers the cash, but obstacles ahead mean quick teamwork is essential. Toss the baby between parents at the right moment to dodge barriers and keep the money flowing. Every decision counts as you balance timing, speed, and strategy. The more money you collect by the finish line, the bigger the future for the baby - unlocking different professions based on your performance. Can your family dash their way to success?

Controls, as supplied: Guide the parents running on two separate paths The parent holding the baby collects the money Watch for obstacles ahead Pass the baby to the other parent to avoid obstacles and keep collecting cash Reach the finish line with as much money as possible

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Family Dash ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
WS
Added here
August 2025
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Casual
Download size
20.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.62f3
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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