Draw Save Puzzle

Draw Save Puzzle

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Draw Save PuzzleElezthemGames · 0 plays
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What the publisher says about Draw Save Puzzle

Draw Save Puzzle - draw one line to save Stickman from the threat! Are you a good artist or Do you want to test your creative skills? Are you a fan of puzzles? Now you have a good chance! Draw a line to help the little man and protect him from swords, bullets, bombs.... and many other life-threatening attacks! You are free to draw any cover and protection to help the little man survive. Learn to draw lines creatively, develop logic and grow your brain! GAME FEATURES + Lots of levels and endless fun! + Never be bored again! + Simple but amazing physics system! + Improve your brain! + Exciting and relaxing gameplay.

Controls, as supplied: Draw only one continuous line to complete the level task Make sure your line does not damage the Stickman you need to protect There can be more than one answer Draw any thing you want as each one can be a solution to the challenge

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Draw Save Puzzle ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
ElezthemGames
Added here
April 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Puzzle
Download size
18.6 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2023.2.19f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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