Crystal Destroyer

Crystal Destroyer

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Crystal DestroyerGameMonetize partner studio · 0 plays
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What the publisher says about Crystal Destroyer

The objective of this game is simple yet challenging: destroy apart the descending crystal to earn points while ensuring that the canon remains untouched until the game concludes. Your primary tool is your quick-witted Canon, armed and ready to launch projectiles to shatter the incoming crystals into oblivion. But beware, a single collision between the crystal and your Canon will spell the end of the game, so exercise caution and timing to perfect. Features of this game: -High Quality graphics -Game size is minimal (but not compromised the graphics) -Super simple controls.

Controls, as supplied: How to play Android Touch and swipe to Move the Canon PC Click Mouse and hold to swipe to Move the Canon

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Crystal Destroyer ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
GameMonetize partner studio
Added here
March 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting
Download size
33.3 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
19
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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