Aidan in Danger

Aidan in Danger

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Aidan in DangerMAGNIFIC STUDIOS · 0 plays
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What the publisher says about Aidan in Danger

Aidan in Danger is an exciting platformer where you play as Aidan, a young red-haired elf armed with a slingshot. Your mission is to protect Drakor, the last dragon on Earth, from an interdimensional villain bent on world domination. Battle dangerous monsters, travel through time, and navigate challenging levels in this epic adventure. With immersive gameplay, stunning graphics, and a gripping story, help Aidan save Drakor and restore peace to the land!

Controls, as supplied: AD left and right arrow keys move to the left and right W up arrow key jump C K roll X J shoot Space dash P Tab pause

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Aidan in Danger ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Screenshots

aidan-in-danger gameplay, frame 1aidan-in-danger gameplay, frame 2aidan-in-danger gameplay, frame 3

Taken by opening the game ourselves and letting it run — not supplied by the publisher, and not the same picture every other site shows.

Game details

Developer
MAGNIFIC STUDIOS
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
2.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
31
Sounds
93
Compiled
May 2025
Gamepad
Yes
Pixel art
Yes
Native resolution
360×200
Speaks
Portuguese
What it tells you to press
PRESS TO SHOOT · PRESS 'TAB' OR 'P' TO PAUSE. · PRESS TO ROLL · PRESS TO DASH.
Credits, as the game gives them
DEVELOPED BY: MAGNIFIC STUDIOS · PROGRAMMING: GLEIDSON ROCHA
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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