Obby vs Bacon Rainbow Parkour

Obby vs Bacon Rainbow Parkour

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Obby vs Bacon Rainbow ParkourGameMonetize partner studio · 0 plays
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What the publisher says about Obby vs Bacon Rainbow Parkour

Are you ready to dive into a life full of obstacle courses with Obby and Bacon? You must complete the courses. Be careful, enemies are everywhere. Sometimes the courses can be very difficult. Watch out for spikes and falling balls from the sky. You and your friend need to reach the flag at the finish line together. If both friends reach the flag, you earn the right to move to the next level. Collect all the coins on the course with your friend. Gather all the coins and reach the flag.

Controls, as supplied: The Yellow player moves using the WASD keys The Grey player moves using the arrow keys Collect all the coins Mobile gameplay mobile touch control is available

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Obby vs Bacon Rainbow Parkour ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
March 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure , Multiplayer
Download size
2.8 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Sounds
1
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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