Obby vs Bacon MCSkyblock

Obby vs Bacon MCSkyblock

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Obby vs Bacon MCSkyblockGameMonetize partner studio · 0 plays
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What the publisher says about Obby vs Bacon MCSkyblock

Are you ready for Obby and Bacons adventure? They need to survive in the block world. In their first adventure, they wont face a very tough life. Obby and Bacon need to catch all the animals and collect all the diamonds. Gather all the diamonds and reach the finish line. Obby and Bacon have a great friendship; they are perfect friends. Help them reach the finish line together. Be careful of the cliffs on the way. And dont forget to watch out for obstacles on the road, or you wont be able to reach the end of the level.

Controls, as supplied: The Yellow player moves using the WASD keys The Grey player moves using the arrow keys Collect all the coins Mobile gameplay mobile touch control is available

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Obby vs Bacon MCSkyblock ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
3 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Sounds
1
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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