Mini War Clash Z

Mini War Clash Z

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Mini War Clash ZGameMonetize partner studio · 0 plays
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What the publisher says about Mini War Clash Z

The objective of the game is to complete each level in a war of strategic movements, move your troops to arrive with the number of soldiers necessary to capture the enemy base. Decide your movements by counting the sum of soldiers of each movement to eliminate the soldiers positioned at different points of your base. Features:Strategy and war game.Control when to shoot your enemies.Learn to add to get to the enemy commandos.Action and shooting game you will need to calculate your movements.

Controls, as supplied: Instructions Use the right mouse Right click to play and control your soldiers On mobile devices touch the screen and the UI buttons of the game

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Mini War Clash Z ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
July 2021
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Shooting , Strategy
Download size
7.1 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Levels
10
Sounds
13
Gamepad
No
Native resolution
3500×1500
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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