Mega Car Stunt Game

Mega Car Stunt Game

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Mega Car Stunt GameFingerNic Studio · 0 plays
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What the publisher says about Mega Car Stunt Game

Experience the most epic racing game ever by driving your way to the top of the Mega Ramp! Mega Ramp will keep you entertained for hours with its stunning graphics and amazing gameplay. Jump into the most realistic stunt driving game ever made! Test your skills to their limits as you jump from one ramp to the next. With stunning graphics and amazing physics, Mega Ramp is the most epic racing game ever! Some people are bored from Mega Ramp Car Stunt Master, GT Car Stunts 3D Master, Jet Car Stunts and Mega Ramp Car Stunt Races 3d. Mega Ramp Car Stunts Car Race, Car Stunts Offline: Car Games and Ramp Car Games: GT Car Stunts have no fun in it.

Controls, as supplied: W Arrow Up rarr Move Front S Arrow Down rarr Move Back A Arrow Left rarr Move Left D Arrow Right rarr Move Right - To click any button use mouse

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Mega Car Stunt Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
FingerNic Studio
Added here
September 2024
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Driving
Download size
33.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.62f2
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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