How was it?
What the publisher says about Mega Car Stunt Game
Experience the most epic racing game ever by driving your way to the top of the Mega Ramp! Mega Ramp will keep you entertained for hours with its stunning graphics and amazing gameplay. Jump into the most realistic stunt driving game ever made! Test your skills to their limits as you jump from one ramp to the next. With stunning graphics and amazing physics, Mega Ramp is the most epic racing game ever! Some people are bored from Mega Ramp Car Stunt Master, GT Car Stunts 3D Master, Jet Car Stunts and Mega Ramp Car Stunt Races 3d. Mega Ramp Car Stunts Car Race, Car Stunts Offline: Car Games and Ramp Car Games: GT Car Stunts have no fun in it.
Controls, as supplied: W Arrow Up rarr Move Front S Arrow Down rarr Move Back A Arrow Left rarr Move Left D Arrow Right rarr Move Right - To click any button use mouse
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Mega Car Stunt Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Driving Games
Game details
- Developer
- FingerNic Studio
- Added here
- September 2024
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 33.4 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2022.3.62f2
- Gamepad
- Yes
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








