Kitty Cat

Kitty Cat

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Kitty CatGameMonetize partner studio · 0 plays
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What the publisher says about Kitty Cat

Kitty Cat is an exciting platformer where you join a small and brave kitty on its thrilling journey in search of delicious food. The game features 12 different levels, each filled with obstacles and challenges awaiting your hero. The main character is an enchanting kitty with fluffy fur and sparkling eyes. It’s very hungry, and your goal is to help it overcome all the difficulties and obstacles so that it can reach its long-awaited food. Each level offers its own unique tasks and trials, from challenging puzzles to fun speeding platforms and exhilarating jumps. The game’s soundtrack provides an unforgettable atmosphere, and the excellent g

Controls, as supplied: Mouse click or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Kitty Cat ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
January 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
6.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
12
Sounds
14
Gamepad
No
Native resolution
3840×2160
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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