Killer Brothers Shoot

Killer Brothers Shoot

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Killer Brothers ShootGameMonetize partner studio · 0 plays
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What the publisher says about Killer Brothers Shoot

Have you ever seen a man with such a bouncing and bouncing gun before? Every time you shoot you will bounce like a ball, you have to be very careful. lock on target and shoot there is monster you need to kill. Take turns killing monsters with your friend and move on to the next level. Its up to you to kill the monsters. Anyone can kill their own monster. You have to shoot to jump or to move but be careful.

Controls, as supplied: Click to shoot or tap with your finger Wherever you shoot you move in the opposite direction move according to the tab of the gun Click the switch button to switch players

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Killer Brothers Shoot ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Action Games

Game details

Developer
GameMonetize partner studio
Added here
November 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Multiplayer
Download size
2.8 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
14
Sounds
1
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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