Hungry Crab

Hungry Crab

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Hungry CrabGameMonetize partner studio · 0 plays
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What the publisher says about Hungry Crab

In “Hungry Crab” your objective is to guide the candy to the crab’s mouth by strategically cutting ropes while collecting the stars. Simply swipe your finger across the screen to cut the ropes to play. The candy will then be released and begin its descent toward the crab. However, you must be careful not to let the candy flow away. Features of this game: High Quality graphics will leave only positive feedback Game size is minimal (but not compromised the graphics) and it is good for your device health Super simple controls make it easy to start playing Interesting quests will not let you get bored while playing the game.

Controls, as supplied: How to play Android Use On-Screen touch and cut the rope PC Use mouse Left click and cut the rope

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Hungry Crab ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
April 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
9.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
29
Sounds
16
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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