Gravity Ball Challenge

Gravity Ball Challenge

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Gravity Ball ChallengeHappyNE · 0 plays
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What the publisher says about Gravity Ball Challenge

Embark on an exciting journey with Gravity Ball Adventures, a 2D physics-based puzzle game that puts you in control of a charming, bouncy ball. Your mission is to navigate through a series of challenging levels filled with intricate traps, obstacles, and pitfalls to reach the hoop at the end of each stage. Use your unique ability to manipulate gravity—turn it on and off—to overcome the obstacles in your path. Timing and precision are key as you flip gravity to avoid deadly spikes, dodge moving platforms, and slide past tricky barriers. Each level presents a new puzzle to solve, testing your reflexes and strategic thinking.

Controls, as supplied: W Gravity Off S Gravity On A Left D Right

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Gravity Ball Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Sports Games

Game details

Developer
HappyNE
Added here
September 2018
Technology
HTML5
Platforms
Browser (desktop)
Classification
Sports
Download size
6.3 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.38f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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