How was it?
What the publisher says about Dunkeon dino
Find Your Way – 2D Navigation Adventure Game Welcome to Find Your Way, a captivating 2D navigation and maze game that challenges your mind, reflexes, and sense of direction. In this unique browser-based experience, your goal is simple: guide your character through intricate mazes, avoid dead ends, and reach the exit as quickly as possible. But don’t be fooled by its simplicity—each level is designed to test your problem-solving skills, patience, and strategic thinking. The world of Find Your Way is full of twists, turns, and surprises. As you progress through each level, the mazes become more complex, introducing new challenges and obstacle
Controls, as supplied: Step into the chaotic world of Boozy Berserker a fast-paced 2D action game controlled entirely with mouse clicks Click to swing your weapon dodge enemies and unleash powerful attacks as you survive through challenging arenas Simple controls make it e
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Dunkeon dino ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 0.7 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 4
- Compiled
- November 2025
- Gamepad
- No
- Pixel art
- Yes
- Native resolution
- 180×320
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








