Chick Chase

Chick Chase

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Chick ChaseGameMonetize partner studio · 0 plays
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What the publisher says about Chick Chase

Welcome to Chick Chase, a delightful and addictive platformer game where you control a brave chicken on a quest to collect eggs scattered across various challenging levels. Embark on an egg-citing journey filled with fun obstacles and beautifully designed environments. Features: Challenging Levels: Explore numerous levels, each uniquely designed with increasing difficulty and new obstacles to overcome. Each level presents a fresh challenge that keeps the gameplay engaging. Collectible Eggs: Gather eggs scattered throughout the levels to increase your score and unlock new achievements. Challenge yourself to collect them all!

Controls, as supplied: How to Play Move and Jump Use on-screen controls to move your chicken left or right and jump across platforms Collect Eggs Gather all the eggs in each level to increase your score

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Chick Chase ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
May 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure
Download size
5.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
6
Gamepad
No
Native resolution
1280×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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