Charlie and Kittens

Charlie and Kittens

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Charlie and KittensGameMonetize partner studio · 0 plays
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What the publisher says about Charlie and Kittens

Explore the adventure and save the kittens Game story starts with Charlie and his kittens, but one day some crows take those kittens. Now the player has to play the role of Charlie and hit those crows. Be careful! While hitting those crows, don’t hit kittens either the game will be over. If you like genres such as adventure, rpg, platform, quests or just want to have a good time then this game is for you. Features of this game: High Quality graphics Game size is minimal (but not compromised the graphics) Super simple controls make it easy to start playing Interesting quests will not let you get bored while playing the game.

Controls, as supplied: How to play Android Use On-Screen Tap amp Hold back and Release to shot PC Use Mouse Left click amp Hold back and Release to shot

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Charlie and Kittens ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
March 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
17.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
21
Sounds
52
Gamepad
No
Native resolution
2560×1440
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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