Bullet Storm

Bullet Storm

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Bullet StormGameMonetize partner studio · 0 plays
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What the publisher says about Bullet Storm

Shoot bullet on head of the bad skeletons. Game starts with an event organised by the Princess to shoot the skeletons. Player has to help the Gunman on aiming and shooting, and collect coins. Be careful! Hit the skeletons wisely either bullet empty gun will over the game. If you like genres such as action games, shooting games or just want to have a good time then this game is for you. Features of this game: High Quality graphics will leave only positive feedback Game size is minimal (but not compromised the graphics) Super simple controls make it easy to start playing Interesting quests let you get bored while playing the game.

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the gunman aiming PC Use Mouse Left Click to control the gunman aiming

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Bullet Storm ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting
Download size
68.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
20
Sounds
38
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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