How was it?
What the publisher says about Survival Pumpkin
Survival Pumpkin is a fun and addictive Halloween-themed endless survival game where you control a cheerful pumpkin as it jumps to escape spooky enemies and obstacles! Tap the screen to make your pumpkin jump and avoid creepy bats, skulls, zombie hands, and magical cauldrons. Stay alive for as long as you can to score the highest points and challenge your reflexes in this spooky yet thrilling gameplay. Perfect for players of all ages, Survival Pumpkin offers simple one-tap controls and visually vibrant Halloween graphics. Enjoy endless hours of fun as you test your skills, timing, and patience to survive in the haunted night!
Controls, as supplied: On Desktop Using Mouse Tap or Click anywhere on the screen using your mouse to make the pumpkin jump Jumps carefully to avoid enemies and obstacles On Mobile Devices Tap anywhere on the screen to make the pumpkin jump Keep tapping to control the pu
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Survival Pumpkin ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Clicker Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- October 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Clicker
- Download size
- 2.2 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 4
- Gamepad
- No
- Native resolution
- 720×1280
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








