Suger Rush

Suger Rush

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Suger RushGameMonetize partner studio · 0 plays
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What the publisher says about Suger Rush

Explore the candy quest game Sugar Rush Game story begins with a monster of the chocoland and a rabbit. The rabbit wants to eat candies but he has to win before eating a candy. Player has to cut the candy rope in the perfect position to feed the rabbit. Be careful! While cutting the rope follow the path either candy will fall down and game will be over. If you like genres such as physics based games, quests or just want to have a good time then this game is for you. Features of this game: High Quality graphics Game size is minimal Super simple controls Interesting quests

Controls, as supplied: How to play Android Use On-Screen touch amp tap to cut PC Use Mouse Left Click to cut

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Suger Rush ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
November 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Strategy
Download size
19.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
29
Sounds
24
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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