How was it?
What the publisher says about Stickman Dismounting 2022
There has been yet another dreary day, and you've had enough. Our door is always open; all you have to do is walk in. Make your virtual stickman suffer while having fun wreaking havoc. Relax and let go of any reluctance by pressing and holding the on-screen button. Map levels and additional props and vehicles can be used to make your party more enjoyable. Is it not to your taste? Take a look at the props that are available. TNT, a gun, and a big gun are all we have. Try a volcano if you still don't like it. Inducing more pain and more amusement Attention. A game is nothing more than a game. Your life is still a work of art if you take care of yourself. Not recommended for children and outside use FEATURES: - A ragdoll physics system that is constantly moving. Crunchy sound effects levels of complexity - A variety of automobiles The ability to customize the level with a variety of props is provided.
Controls, as supplied: Mouse to play or touch mobile phone
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Stickman Dismounting 2022 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- June 2019
- Technology
- HTML5
- Platforms
- Browser (desktop)
- Classification
- Arcade
- Download size
- 8.8 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Unity 2018.3.0a6
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








