Steve and Alex TheEnd

Steve and Alex TheEnd

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Steve and Alex TheEndGameMonetize partner studio · 0 plays
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What the publisher says about Steve and Alex TheEnd

In the final episode, kill all the monsters and reach the Monument at the end of the level. Find the Monument and put an end to the adventure. Weve reached the end of our journey. In the last episode, armor and weapons were equipped. Modern weapons were crafted, and bullets were prepared. Put on your armor and, together with your friend, kill all the monsters in the level. Kill all the monsters and reach the end of the level. The monsters are invisible in the darkness, so you must be very careful. Kill all the monsters and collect the green eyes. Reach the Monument at the end of the level.

Controls, as supplied: Played with WASD Arrow Keys Mobile touch control is available To throw the Gun use the Q and P keys

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Steve and Alex TheEnd ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
February 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
0.6 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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