How was it?
What the publisher says about Squid Challenge Honeycomb
It's time to play one of the famous games in the Squid Game series. On this occasion, you will be able to demonstrate your ability to draw very well-known shapes with a small stick! It's time for fun with this new game called Squid Challenge Honeycomb. Enjoy playing this incredible current game for free for many hours. It is your opportunity to show that you can be the champion and win all the proceeds in these survival games !!! On this occasion you can test your ability to draw shapes as it is done in the tv series, first you can select your favorite character to try to overcome each of the levels, in the more 10 levels of this game the first four levels will test your ability to overcome and draw the basic shapes and then put more demanding levels to the test. But be careful, it is not as easy as it seems, you cannot fail a single way or you will have to start over from scratch and your character will be eliminated which will force you to select another character and thus start again.
Controls, as supplied: Tap or click
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Squid Challenge Honeycomb ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- March 2021
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 19.7 MB
- Ad requests
- 4 (some)
- Has a save
- Yes
- Built with
- Construct 3
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








