Poppy Imposter PlayTime

Poppy Imposter PlayTime

Free · No download · Best on desktop

Turn your phone upright — this game is built for it.

Poppy Imposter PlayTimeGameMonetize partner studio · 0 plays
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What the publisher says about Poppy Imposter PlayTime

Poppy Imposter PlayTime - Fun io game is a super cool, easy and relaxing game. To win this, your mission is simple: Smash other crewmate by a huge hammer, Consume their power to become bigger and stronger, Be the only Imposter survival in the battlefield. However, be carefull and try to advoid bumping into other tricky impostors, otherwise, you'll be smashed. You can choose among serveral roles to add more exciment: Hunter, Assasin, Captain, Trapper, Sword, Gunner... with unlimited skills and items. In this io game, where mutilplayer battle other to be the last one who survive, making yourseft a strong and smart one is crucial. It's super fun, check it out!

Controls, as supplied: - Hold and drag to move - Get closer to crewmates and smash them - Run fast and don t be hit

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Poppy Imposter PlayTime ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
May 2021
Technology
HTML5 (WebGL)
Platforms
Browser (desktop)
Classification
3D , Action
Download size
0 MB
Ad requests
1 (few)
Has a save
No
Built with
Unity 2019.4.3f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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