PixelCraft Animal School

PixelCraft Animal School

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

PixelCraft Animal SchoolGameMonetize partner studio · 0 plays
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What the publisher says about PixelCraft Animal School

In order to survive in this world, you must avoid dangerous animals. On a cold winter day, you need to reach the portal. You can either go alone or with a friend to collect gold in the snow-covered forest. Gather all the gold and reach the portal at the end of the level without dying. Collect the gold and buy different costumes for yourself. Bears, wolves, wild boars, and other terrifying animals will chase you, so dont stop—run without looking back.

Controls, as supplied: Alex Press WASD keys to move and jump Steve Press Arrow Keys keys to move and jump Mobile Control Available Collect the gold and reach the portal safely

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about PixelCraft Animal School ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
June 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Arcade , Multiplayer
Download size
2.8 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Pixel art
Yes
Native resolution
640×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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