Noob Prison Escape Obby

Noob Prison Escape Obby

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Noob Prison Escape ObbyGameMonetize partner studio · 0 plays
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What the publisher says about Noob Prison Escape Obby

In this adventure, Obby needs to rescue his brother Bacon from prison. Obby teams up with Noob, who arranges a helicopter for him. Obby goes to the prison and searches for three iron bars. After finding all three, he uses them to make a key to free Bacon from the prison.With the key, Obby unlocks the iron bars and escapes with Bacon. However, Steve, the police officer, is patrolling the area, so they must be very careful not to get caught. If Steve catches them, they wont be able to escape.Obby and Bacon manage to get out of the prison, and Noob picks them up with the helicopter and they fly away.

Controls, as supplied: You can move by pressing the WASD keys Collect the 3 iron bars and make a key Use the key to unlock the prison iron bars Be careful of obstacles and avoid the police officer

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Noob Prison Escape Obby ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
June 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
1.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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