MR RACER : Car Racing

MR RACER : Car Racing

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

MR RACER : Car RacingChennaiGames · 0 plays
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What the publisher says about MR RACER : Car Racing

MR RACER - Car Racing is a thrilling and challenging racing game that will excite you! Race at high speed with stunning supercars and beat the traffic. This game provides a very easy-to-control car movement and is extremely fun to race. Key features: 100 levels in Challenge Mode. Unlimited levels in Chase Mode. Best of race, chase your opponents and show them that you are a Master! Career Race Mode: Beat your rivals and be the legend! 15 Supercars available Upgrade cars to gear up the performance! Customize cars with attractive car paint and wheels Stunning 3D graphics & realistic lighting Different Camera angles

Controls, as supplied: W up arrow key accelerate A left arrow key steer left D right arrow key steer right S down arrow key brake H horn

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about MR RACER : Car Racing ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Driving Games

Game details

Developer
ChennaiGames
Added here
November 2019
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Driving
Download size
26.8 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.14f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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