Minecraft Steve Hook Adventure

Minecraft Steve Hook Adventure

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Minecraft Steve Hook AdventureGameMonetize partner studio · 0 plays
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What the publisher says about Minecraft Steve Hook Adventure

Minecraft Steve Hook Adventure is a fun physics ball game where your goal is to move the ball by grappling it on to the hooks and swinging it to move. Press on the ball to switch to Minecraft Steve where he can grapple and attach to the hooks. The green platform bounces the ball and moves it quickly but avoid the red platforms. The wood walls can slow or even halt the ball's movement. Do not let the ball fall or start over again. Manage the ball to move around obstacles until it reaches the house. Have a lot of fun playing this game!

Controls, as supplied: Mouse or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Minecraft Steve Hook Adventure ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
March 2020
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
8.3 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
10
Sounds
3
Gamepad
No
Native resolution
854×480
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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